![]() ![]() The old wooden house, the only thing to their mother’s name, needs to be packed up and sold so Alyson can move to the big city and Tyler can take his degree and put it to good use elsewhere. It’s early winter in 2015 and it’s time for them both to try to properly move on from the events of their childhood. ![]() While we see the two as children are inseparable and linked, the young adults they have become have strayed far from their initial bond, making Tyler’s homecoming a shock to both systems. Tyler, who called himself Ollie (his first chosen name) the last time he saw Alyson, has fully transitioned not only as a man but one with purpose. Alyson has cocooned herself in an Americana malaise, losing a sense of direction amid retail jobs and local cobblers. The time apart has changed both twins though. Tyler finds himself at Fireweed, an institution for troubled teens where his only genuine connections are his counsellor and a small collection of indie-rock records. ![]() Alyson remains in the small Alaskan town of Delos Crossing with her uncle, confined to a place that stimies progression and breeds that peculiar kind of well-intentioned apathy. After the tragic death of their mother, Mary-Ann, in 2005, the twins are separated for a decade, ostensibly for their own good. Tyler and Alyson Ronan are twins defined by their connection and shared experiences. We will not be spoiling anything in the below review but references are made to the game’s content, themes and queer representation. Please Note: The review code provided to us by Microsoft granted access to all three episodes of Tell Me Why and as such the conclusions drawn here are based on the complete narrative experience. It is a profoundly mature tale of loss and love made in such a way as to set a new benchmark for representation and storytelling in games. It’s smaller in scope than you might expect but across just three episodes Tell Me Why delivers on a decade of promise and pushes the genre into sophisticated new places. With Tell Me Why, DONTNOD has fully come into its own, utilising years of trial and error and refining it all down to an art. Developer DONTNOD’s output in the 2010s has been consistently good but has also shown the telltale marks of a team still figuring it all out. ![]()
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